![]() That means that you'll be able to use the pad for games outside of the Expansion Pack's N64 collection. The functionality is a step above what we'd normally expect from these controller re-releases, but we're happy Nintendo went above and beyond to include one of the N64 controller's most unique features for its time.Īnother great feature is the ability to use the N64 controller for Switch as if it was a Pro Controller. The controller also has vibration support and, much like the N64's Rumble Pak add-on, will work for certain N64 titles on Switch like Starfox 64. Besides the included USB A-C cable you'll need to charge the controller, of course. The N64 controller for Switch is wireless, meaning that just like the excellent Nintendo Switch Pro Controller, there are no cables to deal with. Like the C buttons, the Z button's use will change from game to game, but standout uses of it include "Z-targeting" in The Legend of Zelda: Ocarina of Time and Majora's Mask, as well as for firing weapons in GoldenEye 007 or Perfect Dark. Tucked away at the back of the controller is the Z button, which by default, your left index finger will rest on top of. However, many games do support left-handed control options, which is where that three-pronged design shines, even if it's a bit underused. The top of the controller is flanked by L and R shoulder buttons, although most N64 games won't even use the L button by default, given that your hands will be holding the center and right handles for general gameplay. The big red "Start" button can't be missed, neither can the prominent analog stick that protrudes from the center of the controller, just above that weird middle prong that you'll actually hold in your left hand. If you're unfamiliar with the N64 pad, the new wireless controller is identical to the original model, featuring large A and B buttons, as well as four directional C buttons, the uses of which will vary from game to game. That could be a very conservative estimate, however, as the Switch Pro Controller can easily last up to 40 hours before that battery is depleted. There's no official info on the battery life, but users of the pad claim it lasts upwards of six hours on a single charge. The colored buttons juxtapose nicely against the slate grey controller, and its form factor, while certainly strange, has a unique charm to it. If Nintendo can continue to include DLC, like Animal Crossing: New Horizons, and significantly expand the existing N64 games library over the next few months, that’ll be enough to justify my subscription fee.The N64 controller for Switch, unsurprisingly, bears a striking resemblance to the pad of old. As a subscription service, I want to see new games and features on a regular cadence, instead of being drip-fed like NES and SNES games were. My biggest worry with the Nintendo Switch Online Expansion Pack comes down to ongoing support. ![]() I’ve had an absolute blast playing Mario Tennis online, and for someone who grew up during the N64 and Sega Mega Drive era, there’s no doubt that many of Nintendo’s and Sega’s classic games still hold up today. Online play is also a fantastic addition to games that support it. But the games play just like I remembered and look better than ever thanks to the higher resolution. Yes, there are some frustrating issues, like the inability to remap buttons, and the higher price is hard to justify right now. And honestly? I don’t think it’s that bad. Opinion: Nintendo's emulation is good enough… for nowĪfter all the discourse surrounding the Nintendo Switch Online Expansion Pack, I decided to subscribe to the service myself. The NTSC versions are generally stable with the odd dip here and there, but nothing that will negatively affect your gameplay experience. This should be passable for most gamers and is close enough that it shouldn’t pose any real problems.įramerate isn’t too much of a concern either. The emulator adds around 32.7ms of input lag, which is effectively one frame give or take on a 30fps game. But what about input lag? Well, again, it’s not as bad as we first thought, though purists may take issue with the additional time the emulator takes to register your inputs.
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